Personal work showing generalist skills, while professional work awaits official release. Use of organic and hard-surface modelling in modo and maya, with edgeloops and UVmaps
a little animation with Max. Plays better with sound. Personal project, concept through to final comp. Modo, Advanced Skeleton, Maya, Arnold, AE. Audio sources on
animated character turntable, best played with sound. Personal project, concept to final. Maya, Quixel, Arnold, AE. Audio sources on site.
Set of printed hands, posed as wall hooks. Modeled and printed them for a friend's bday, and my partner asked for a smaller set for
Speedpaint studying the lighting on glossy ceramic. The teapot was an ideal candidate and threw in a recycled paper background to contrast with the light
Finished printing my slender characters from the automancy short. Posed and made the mesh's watertight, then sliced them through Cura. Printed trials on a cheaper PLA
printed a t-rex skeleton model from thingiverse (the first makerbot listing), and buried the parts in a box of sand, as a n oddly inspired
Early trials with silicon molds for casting and molding with resin. After some success with an old robot toy projectile, and a dial for an
Small ongoing personal project, a frontier sci-fi pistol for a character, is finished! (at least digitally ^-^'). Here's some finished renders. I'll post up a
Tried my hand at clay sculpting a few months back when feeling a bit stuck on the proportions of a character design. Probably about 20hrs in
animated weapon turntable. Plays better with sound. Personal project, concept through to final comp. Modo, Maya, Arnold, AE. Audio sources on site.
Testing the wireframe puppet with a walk before making two others. Using cardboard for the floor didn't help with the puppet's stability, really need to
small personal stop-motion short, on a shoe-string. Good fun making characters and animating them by hand, though moving house and filming in the height of
Somewhat dated reel, with characters modeled for short films and personal projects. Still good examples of character modeling and texturing for animation, including motion capture. For
Mhondraak the Cyborg Troll by Damian on Sketchfab Character from QUT Short Film Powers Above. Modeled and rigged for motion-capture. Maya, Photoshop. Click to preview
Archademic Slender Character by Damian on Sketchfab Character from QUT Short Film Automancy. Concept, model, texturing, rigging. Maya, Photoshop. Click to preview interactive 3D model.
Assistant Slender Character by Damian on Sketchfab Character from QUT Short Film Automancy. Concept, model, texturing, rigging. Maya, Photoshop. Click to preview interactive 3D model.
Character/location from QUT Short Film Automancy. Concept, model, texturing, rigging. Blender, Maya, Quixel, Photoshop. Click to preview interactive 3D model (town textures not shown).
Bonk! by Damian on Sketchfab painterly prop for children's series Balloon Barnyard. Modo and photoshop. Click to preview interactive 3D model.
baby "Kit" by Damian on Sketchfab Character from QUT Short Film Automancy. Concept, model, face and body rigging. Maya, Photoshop. Click to preview interactive 3D
Caricature of my sister in the Argentine cartoonist Quino's Mafalda style ^-^ The textured paper my partner and I made from recycled leaflets. Hippies much,
My awesome partner bought me a wacom (intuos 4 med) for my bday to replace my lil' bamboo. While couch-bound with a cold/flu did a little painting
After months of modifying, breaking, fixing, breaking again, and just generally getting used to my 3d printer, I thought it time to tackle a complex
More concept sketches for the Space cowboy cyborg I'm planning on modelling, etc. Some ideas for his back and calves (they're asymmetrical so I had
I've revised a concept from about 2 years ago, of a detective sent to a frontier space colony, populated by cyborg hillbillies. Soon after landing he's
It's complete! The shortfilm we've been working on this year is up on Vimeo, so go check it out, share it around, and leave all
This shot changed a lot during the animating process. The camera and shot length stayed the same, but the poses from the stepped stage didn't
Thursday behind-the-scenes shot of one of our lit scenes. For those unfamiliar with 3d software, the coloured circles in the above shot are the lights,
Motometro, the striding city in the Automancy world, walking off into the distance. It was a fun challenge trying to convey the weight in its
Animation for the reveal shot of the baby. As the baby was referenced, I wasn't able to parent it to the wrists, so the turn
animation for the Slenders, had a very decent crack at offsetting their actions, so the viewer is drawn first to the character on the right,
finally getting the hang of a structured animation workflow, key poses(stepped)>paired sets>holds>linear>splined>final polish. Had a lot of fun animating the baby, and giving the scene
A neeeeaaaarly final render of our Lab scene from Automancy. The glass textures have been finalised since, but this is a good indicator of what
Automancy Shortfilm – Pre-Vis v3.5(nosound) from ScruffyHugo on Vimeo. The final version I did of our previs before commencing animation. Really helped in seeing what
Final diffuse & normal maps for MM, matching some of the robot details to the town. The render is just using some basic lights, and
‘Motometro Striding City’ Rig & Hydraulics test from ScruffyHugo on Vimeo. rig showing working hydraulics on both legs, and one leg with a reverse knee.
WIP Motometro, the striding city, the main location for our shortfilm. Model is based on my concept art below, with the town currently
baby "Kit" Rig test & Process from ScruffyHugo on Vimeo.
Clothes sculpt for the older Arch-ademic Slender character in our Automancy short film. To be able to use one rig for both characters, clothes will
some recent life-drawing sketches, mixture of 2-15 minutes poses. Haven't been in ages, thought I might need some warming up before tackling some storyboarding. This fellow
'Slender' character face rig demo from ScruffyHugo on Vimeo. facial animation showing progress at using one rig for two characters. By adding an “eyebrow thickness”
Using a quick clothes sculpt, tested adding clothes to my Slender rig, using wrap deformer. Worked well, and both the body & facial rigs worked without
Slender Character – Maya Skeleton & Rigging Process from ScruffyHugo on Vimeo. animated stills of the rigging process for the protagonist of my final year
unwrapping done in Blender (just find it faster), with special care taken on the face & hands. These have also been enlarged on the unwrap,
Steven & Joel were cool enough to set up the QUT mocap studio and help with the technical stuff for the day, so I could
Drew this for a business card I put together for the Render conference in Melbourne next week. Went through a couple of versions, including a
base mesh for the slender characters. Used some facial edgelooping references to make sure the face will deform well during animation. Malcom rig was a
After several revisions follwing feedback from my team, tutors, and friends, here is the most current version of the Animatic for Automancy.Still a couple of changes
A little doodle for my sister, who bravely battled a street curb armed only with a bicycle.
Last night's quick practice sculpt for the baby character from current shortfilm project. Keeping the limbs bundled to save on rigging and animating, and reduce the workload
speedsculpt of Arch-academic character in Z-brush. Used Z-spheres to get the right shapes, then just dug into the sculpting. Should be helpful when modelling the
after painting several versions to get the palette right, the objects were cut (& the areas behind them repainted) facilitating the animatic process in After Effects
Short film I directed with a team in 2015. Responsibilities included: concept, storyboarding, animatics, character modeling, rigging, texturing, animating, and compositing in AE.
A tiny preview of the next 3-4 pages of Automancy, just to show it’s still coming along. I’ve decided not to post any more pages
a little painting for my ma', who's in Argentina (making it rather hard to send a present). Luckily, I know she has a soft spot
Building trials for Motometro. Decided these were too cartoony for the style I'm after, but details from them could be useful, and it's good to have some
Detailing concepts for MM's legs. Used a lot of locomotive & construction vehicles for reference. Thinking of a mostly brown/black colour base, with scratches, oil stains
1HRanim28 Stir from ScruffyHugo on Vimeo. Practice for Assistant’s mortar & pestle action. 1hr.
Top & angled views of Lab. Roughly sketched as just getting the furniture & props placed. Some of these props (e.g. furnace & tools), might
Archademic & Assistant in character poses, with outfits. Totally forgot to draw the cross-over backstraps to the assistants apron, but that shouldn’t be hard to
2D concept for the baby in Automancy. Keeping her bundled up to avoid another full rig, having her arms free could be a desirable (if
3rd attempt at MM’s previs rig. The test Steven sent me helped in getting theo IK’s working better, and the outliner neater, and I managed
1HRanim25_Takeprogression from ScruffyHugo on Vimeo. Used the timing from Dick William’s Take as the basis for one of the Slenders reeling back from the puff
1 hr to draw, about another 6 to paint. Added details to the buildings, and included a couple of the key buildings that will be in
getting some more definition in the building shapes, working off the colour palette. Next up, painting the whole motometro town! well....most of it anyway
Onto speedpaints for the town & buildings this week! did this in about 45mins yesterday, was so tired I forgot to upload. Urghhh....it's going to
1hr anim 24 – babylift from ScruffyHugo on Vimeo. short practice for Archademic raising up their successful experiment, just to start getting a feel for
revised storyboards, might still need a few tweaks, but generally ready for next stage...the animatic!
bit over an hour each, PS CS6 narrowing down the style for the field in my short film. Less jagged mountains, yellow/green grass, cartoony/blobby trees
And the adventure is underway, Drethen is out from under the wing of his mentor, and finding that life in the wild is better in
1hrAnim_23_bookselect from ScruffyHugo on Vimeo. getting back to the animation 1 hr practice, will be doing these again every 2nd day (every other day is
more field experimentation for my 3D short film the bottom 2 were from photo ref’s, as I noticed my tree and shrub detail was a
managed to get a bit more cartoony. Round shapes, brighter colours, and small line flicks (like the leaves) helped. oh yeah, speedpaint, 3 hrs ^_^
speedpaint, 3.5 hrs playing with addidng overgrown ruins into the landscape, which would make more sense. Doing the finicky bricks n vines took that extra
Trying to pump out some quick concepts for how the landscape should/could look in Automancy Liking where the colours & painting-style is going (still have
just some practice (from photo references!) experimenting with painterly styles for the Automancy animation models. Still pretty noob-ish to painting, but I’m really looking forward
While the dedicated site for Automancy is still being made (it’ll take me a couple of months), here’s the 6 pages completed so far. The
took about 6-7 versions before settling on this one. Should help with the 3D model texturing, even if the clothes are a little different…
getting a start on this guy early, as it’s probably going to be one of the more complex models, both due to size, and the
played with some expressions last night to differentiate the professor from his assistant. The lack of nose, jaw, hair & ears made it quite the
anim_22 boxcarry from ScruffyHugo on Vimeo.
one more page to go, next set of 6 pages are roughed/scripted ^-^
anim21_box slip from ScruffyHugo on Vimeo. 3 hrs, with a small tea break. Came out better than I’d expected.
3.5 hrs, from photo reference