a little animation with Max. Plays better with sound. Personal project, concept through to final comp. Modo, Advanced Skeleton, Maya, Arnold, AE. Audio sources on
animated character turntable, best played with sound. Personal project, concept to final. Maya, Quixel, Arnold, AE. Audio sources on site.
Testing the wireframe puppet with a walk before making two others. Using cardboard for the floor didn't help with the puppet's stability, really need to
small personal stop-motion short, on a shoe-string. Good fun making characters and animating them by hand, though moving house and filming in the height of
Somewhat dated reel, with characters modeled for short films and personal projects. Still good examples of character modeling and texturing for animation, including motion capture. For
It's complete! The shortfilm we've been working on this year is up on Vimeo, so go check it out, share it around, and leave all
This shot changed a lot during the animating process. The camera and shot length stayed the same, but the poses from the stepped stage didn't
Thursday behind-the-scenes shot of one of our lit scenes. For those unfamiliar with 3d software, the coloured circles in the above shot are the lights,
Motometro, the striding city in the Automancy world, walking off into the distance. It was a fun challenge trying to convey the weight in its
Animation for the reveal shot of the baby. As the baby was referenced, I wasn't able to parent it to the wrists, so the turn
animation for the Slenders, had a very decent crack at offsetting their actions, so the viewer is drawn first to the character on the right,
finally getting the hang of a structured animation workflow, key poses(stepped)>paired sets>holds>linear>splined>final polish. Had a lot of fun animating the baby, and giving the scene
A neeeeaaaarly final render of our Lab scene from Automancy. The glass textures have been finalised since, but this is a good indicator of what
Automancy Shortfilm – Pre-Vis v3.5(nosound) from ScruffyHugo on Vimeo. The final version I did of our previs before commencing animation. Really helped in seeing what
Final diffuse & normal maps for MM, matching some of the robot details to the town. The render is just using some basic lights, and
‘Motometro Striding City’ Rig & Hydraulics test from ScruffyHugo on Vimeo. rig showing working hydraulics on both legs, and one leg with a reverse knee.
baby "Kit" Rig test & Process from ScruffyHugo on Vimeo.
'Slender' character face rig demo from ScruffyHugo on Vimeo. facial animation showing progress at using one rig for two characters. By adding an “eyebrow thickness”
Using a quick clothes sculpt, tested adding clothes to my Slender rig, using wrap deformer. Worked well, and both the body & facial rigs worked without
After several revisions follwing feedback from my team, tutors, and friends, here is the most current version of the Animatic for Automancy.Still a couple of changes
after painting several versions to get the palette right, the objects were cut (& the areas behind them repainted) facilitating the animatic process in After Effects
Short film I directed with a team in 2015. Responsibilities included: concept, storyboarding, animatics, character modeling, rigging, texturing, animating, and compositing in AE.
Building trials for Motometro. Decided these were too cartoony for the style I'm after, but details from them could be useful, and it's good to have some
1HRanim28 Stir from ScruffyHugo on Vimeo. Practice for Assistant’s mortar & pestle action. 1hr.
3rd attempt at MM’s previs rig. The test Steven sent me helped in getting theo IK’s working better, and the outliner neater, and I managed
1HRanim25_Takeprogression from ScruffyHugo on Vimeo. Used the timing from Dick William’s Take as the basis for one of the Slenders reeling back from the puff
1 hr to draw, about another 6 to paint. Added details to the buildings, and included a couple of the key buildings that will be in
getting some more definition in the building shapes, working off the colour palette. Next up, painting the whole motometro town! well....most of it anyway
1hr anim 24 – babylift from ScruffyHugo on Vimeo. short practice for Archademic raising up their successful experiment, just to start getting a feel for
revised storyboards, might still need a few tweaks, but generally ready for next stage...the animatic!
1hrAnim_23_bookselect from ScruffyHugo on Vimeo. getting back to the animation 1 hr practice, will be doing these again every 2nd day (every other day is
anim_22 boxcarry from ScruffyHugo on Vimeo.
anim21_box slip from ScruffyHugo on Vimeo. 3 hrs, with a small tea break. Came out better than I’d expected.
anim19_backwards sneak from ScruffyHugo on Vimeo.
anim18 megasneak from ScruffyHugo on Vimeo.
anim17 sneak from ScruffyHugo on Vimeo.
anim_16 sneak from ScruffyHugo on Vimeo
anim15_toonrun from ScruffyHugo on Vimeo.
anim14_toonrun from ScruffyHugo on Vimeo.
12_toonrun2 from ScruffyHugo on Vimeo. More exaggerated run exercise, with help from William’s Kit.
11_toonrun_6s from ScruffyHugo on Vimeo. 6 frames/second run, had to add a few more steps or it’s over before you blink!
anim9_drunkwalk from ScruffyHugo on Vimeo. Took about 3 attempts, started off too complex and had to simplify, in order to try to get the weight
Straight-ahead animation exercise, imitating the early travelling cartoonists who worked on blackboard with chalk. Using After Effects & Pencil.
A little timelapse video showing one of several stop motion puppets being made with cheap materials, namely kebab sticks, thin wire, cloth and pillow stuffing.