A neeeeaaaarly final render of our Lab scene from Automancy. The glass textures have been finalised since, but this is a good indicator of what
Automancy Shortfilm – Pre-Vis v3.5(nosound) from ScruffyHugo on Vimeo. The final version I did of our previs before commencing animation. Really helped in seeing what
‘Motometro Striding City’ Rig & Hydraulics test from ScruffyHugo on Vimeo. rig showing working hydraulics on both legs, and one leg with a reverse knee.
WIP Motometro, the striding city, the main location for our shortfilm. Model is based on my concept art below, with the town currently
baby "Kit" Rig test & Process from ScruffyHugo on Vimeo.
Clothes sculpt for the older Arch-ademic Slender character in our Automancy short film. To be able to use one rig for both characters, clothes will
'Slender' character face rig demo from ScruffyHugo on Vimeo. facial animation showing progress at using one rig for two characters. By adding an “eyebrow thickness”
Using a quick clothes sculpt, tested adding clothes to my Slender rig, using wrap deformer. Worked well, and both the body & facial rigs worked without
Slender Character – Maya Skeleton & Rigging Process from ScruffyHugo on Vimeo. animated stills of the rigging process for the protagonist of my final year
unwrapping done in Blender (just find it faster), with special care taken on the face & hands. These have also been enlarged on the unwrap,
Steven & Joel were cool enough to set up the QUT mocap studio and help with the technical stuff for the day, so I could
base mesh for the slender characters. Used some facial edgelooping references to make sure the face will deform well during animation. Malcom rig was a
A tiny preview of the next 3-4 pages of Automancy, just to show it’s still coming along. I’ve decided not to post any more pages
1HRanim28 Stir from ScruffyHugo on Vimeo. Practice for Assistant’s mortar & pestle action. 1hr.
Archademic & Assistant in character poses, with outfits. Totally forgot to draw the cross-over backstraps to the assistants apron, but that shouldn’t be hard to
2D concept for the baby in Automancy. Keeping her bundled up to avoid another full rig, having her arms free could be a desirable (if
3rd attempt at MM’s previs rig. The test Steven sent me helped in getting theo IK’s working better, and the outliner neater, and I managed
1HRanim25_Takeprogression from ScruffyHugo on Vimeo. Used the timing from Dick William’s Take as the basis for one of the Slenders reeling back from the puff
1hr anim 24 – babylift from ScruffyHugo on Vimeo. short practice for Archademic raising up their successful experiment, just to start getting a feel for
bit over an hour each, PS CS6 narrowing down the style for the field in my short film. Less jagged mountains, yellow/green grass, cartoony/blobby trees
And the adventure is underway, Drethen is out from under the wing of his mentor, and finding that life in the wild is better in
1hrAnim_23_bookselect from ScruffyHugo on Vimeo. getting back to the animation 1 hr practice, will be doing these again every 2nd day (every other day is
more field experimentation for my 3D short film the bottom 2 were from photo ref’s, as I noticed my tree and shrub detail was a
managed to get a bit more cartoony. Round shapes, brighter colours, and small line flicks (like the leaves) helped. oh yeah, speedpaint, 3 hrs ^_^
speedpaint, 3.5 hrs playing with addidng overgrown ruins into the landscape, which would make more sense. Doing the finicky bricks n vines took that extra
Trying to pump out some quick concepts for how the landscape should/could look in Automancy Liking where the colours & painting-style is going (still have
just some practice (from photo references!) experimenting with painterly styles for the Automancy animation models. Still pretty noob-ish to painting, but I’m really looking forward
While the dedicated site for Automancy is still being made (it’ll take me a couple of months), here’s the 6 pages completed so far. The
took about 6-7 versions before settling on this one. Should help with the 3D model texturing, even if the clothes are a little different…
getting a start on this guy early, as it’s probably going to be one of the more complex models, both due to size, and the
played with some expressions last night to differentiate the professor from his assistant. The lack of nose, jaw, hair & ears made it quite the
anim_22 boxcarry from ScruffyHugo on Vimeo.
one more page to go, next set of 6 pages are roughed/scripted ^-^
anim21_box slip from ScruffyHugo on Vimeo. 3 hrs, with a small tea break. Came out better than I’d expected.
3.5 hrs, from photo reference
paint prac, 4 hrs, from photo reference