Personal work showing generalist skills, while professional work awaits official release. Use of organic and hard-surface modelling in modo and maya, with edgeloops and UVmaps
Somewhat dated reel, with characters modeled for short films and personal projects. Still good examples of character modeling and texturing for animation, including motion capture. For
Short film I directed with a team in 2015. Responsibilities included: concept, storyboarding, animatics, character modeling, rigging, texturing, animating, and compositing in AE.
Straight-ahead animation exercise, imitating the early travelling cartoonists who worked on blackboard with chalk. Using After Effects & Pencil.
A little timelapse video showing one of several stop motion puppets being made with cheap materials, namely kebab sticks, thin wire, cloth and pillow stuffing.