May 8, 2017
Fish Pot study
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Personal work showing generalist skills, while professional work awaits official release.
Use of organic and hard-surface modelling in modo and maya, with edgeloops and UVmaps placed with animation and texturing in mind.
Texturing in Quixel, Photoshop, and making use of custom shader systems.
Rigging in Maya, manually and using Advanced Skeleton, including custom controls and skin weighting.
Lighting and rendering inside of Maya Arnold using linear workflow, producing layered EXR’s used in post.
After Effects compositing, including a simple sound effects board, and sourced music track.