Slender Character – Base Mesh Process

body_model_process_9-6-2015 face_model_process_9-6-2015

base mesh for the slender characters. Used some facial edgelooping references to make sure the face will deform well during animation.
Malcom rig was a reference for the teeth, tongue, and mouth inner shape & position. By having a mouth interior, the close-up shots should look a lot better, and having a tongue should allow for more accurate expressions (particularly on the assistant).